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Archives Page

// on February 2010
In this second part, we will finish our bullet. The 3ds max part is available at www.nalvfx.com.ar...
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by Rafael Guerra
In this segment, we will start making and texturing a realistic bullet. This is a combied series with Nahuel (www.nalvfx.com.ar)...
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by Rafael Guerra
In this hit tutorial, we will create some very stylish spinning strings (Form) with a CC Glass filter applied to it....
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by Rafael Guerra
In this very interesting After Effects tutorial, we will explore simple techniques to make your animations simple, cool, neat and vivid!...
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by Rafael Guerra
In this cool After Effects tutorial, we will use some Trapcodes to create a series of light streams coming to the camera....
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by Rafael Guerra
In this second part, we will go to After Effects and apply some post production in colors and blurs....
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by Rafael Guerra
In this two-part segment, we will take a look at a very advanced star explosion in CINEMA 4D....
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by Rafael Guerra
In this segment, we will take a look at how to use semi-transparent materials and combine them with Sweep Nurbs....
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by Rafael Guerra
In this extensive Cinema 4D, we will learn how to use the Metaball filter for fluid simulation and character morphing....
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by Andrew
In this awesome tutorial, we will try to create a nice planet surface that looks like a moon. All, of course, using simple Noise filters in C4D....
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by Rafael Guerra
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